Burrow (in progress)
- Platform: Browser, Tablet, PC/Mac
- Technology: Unity3D
- Play: Coming soon
Read more about the jobs we have available and email us your CV with a portfolio: jobs@remodestudios.com
If you have a project you would like to discuss, please contact our CEO, Ella Romanos: ella@remodestudios.com
Please visit our press page, or email: press@remodestudios.com
Remode is an online and mobile developer founded in 2007 and run by Ella Romanos and Martin Darby. Our team has created over 30 games in five years, our work is regularly recognised by Develop, MCV, Edge and The Guardian. Our management team has over 50 years industry experience between them, and in 2012 our CEO, Ella Romanos was named as one of the ‘Top 30 under 30’ by Develop and elected to the board of TIGA (tiga.org). Ella and Martin are regular speakers at conferences internationally, and contribute games and industry articles to a range of publications including Games Brief, Develop and the DCMS blog.
"Remode has consistently shown an amazing level of polish and innovation and has become a key partner of ours."
Drew Lesicko Senior Manager, Arkadium
"Delivery milestones are on-time, every time and on the inevitable occasions when there are issues we're kept informed as to what the solutions are."
Pete Davies Creative Director & Founder, Navmotion
Remode supports Made in Creative UK, which raises awareness of the contribution of the UK games sector to the global games industry.
We are a fast growing development studio in a growing part of the industry where games meet open platforms and the internet. We focus on games as a service, free to play and social games, with updateable content, virtual goods, cross-platform connected experiences, analytics and cloud server technologies.
Our team covers all areas of game development and support pre and post-release, from design consultancy, to programming, art, design, audio, QA testing, tech and server maintenance & support and data analysis.
We create games as a service, maintaining, tuning and scaling as it grows, focusing on:
We seek to build long-term relationships with clients and partners, through transparent and robust production processes, and ensuring we deliver on time and on budget. Companies such as Arkadium, GameHouse and Sulake trust us creatively and technically with their projects.
We are experts in working with existing brands, extending a brand into games, or creating a new game for an existing game franchise. We work closely with brand holders, to uphold the key franchise tenets whilst delivering commercially successful, fun games. Some examples are available to view on our Projects, others are undertaken as ‘white-label’.
Our art & design teams work closely with our technical teams, to ensure we deliver high quality games, every time. See our gallery to check out our artwork!
We also create new IP, for clients and partners, and also through our Labs program, which is how we ensure we are at the forefront of new and experimental technologies, platforms and markets.
We have experience with all major mobile and online technologies, including Unity3D, Flash/AS3, iOS, Android and HTML5.
We work with a range of clients in the UK and internationally. We love the challenge working to a brief or a brand licence brings, especially those where we get a chance to develop the sort of values and personality a game is trying to embody.
We’ve had plenty of experience of dealing with requirements on over 30 online and mobile game projects. This is why clients from around the world such as Sulake, Arkadium and Gamehouse trust us with all aspects of game development from branded content, to original IP and creative strategy.
If you are interested in discussing a commission, please get in touch.
As an independent developer we always want to make sure our creative and technical muscles are stretched to the fullest. That's why as well as commissioned games, we like to work on projects where Remode is free to set the brief and the goals. We explore emerging platforms, experimental technologies, ways to monetise games, and new ideas.
We believe that long term this not only represents an investment in the studio but also in our partners who can feel more comfortable with our ability to deliver at the forefront of technology. We treat Labs projects as a privilege, but one that has been a part of our company culture ever since Rotoblast and our subsequently first commercially released game, Mole Control.
20 May 2013
Remode announces that it will develop Campy Command: Nowhere to run, with the support of a Wellcome Trust People Award. The game’s aim is to engage new people with science, by enabling them to take control of a microscopic creature Campylobacter jejuni and try to survive a day in the life of this helical-shaped, Gram-negative, microaerophilic bacteria.
Nicknamed Campy in the game, the bacteria is enjoying its life in the chicken gut, minding its own business, consuming amino acids and multiplying. But when its host becomes supper, things start to look bad for little Campy. Luckily the new host was a poor chef and now the race is on to escape this new hostile world for the new frontiers of the human gut. Things are about to get very messy for the new human host…
Ella Romanos, CEO of Remode says, “This is a great opportunity to create a game that will not just be fun to play, but also getting people interested in science. The game play will be inspired by top down shoot-em-ups, with a humorous narrative and fun social features.”
18 January 2013
Remode has just been awarded a £100k investment from Creative England to complete development of the studio’s upcoming sci-fi strategy browser title Burrow, set to be released by the end of the year.
Last year Remode was also awarded £25,000 from the Abertay Prototype Fund after Burrow won the Tiga Games contest, enabling the developer to take the project to the prototype stage.
“We are all incredibly excited here at Remode,” said Remode CEO Ella Romanos. “The Creative England funding is crucial in allowing us to complete Burrow, the most challenging and creative project we have undertaken yet. We are full speed ahead to complete the game by the end of this year – watch this space!”
www.burrowgame.com / @burrowgame.com
19 April 2012
Remode's Creative Director Martin Darby and Tech Lead Chris Hebert featured in Develop magazine's April 2012 edition feature on HTML5 browser games.
The feature is also available on Develop's website here.
04 May 2012
Sulake, the parent company of Habbo Hotel, today announced its first partner for its third party development program that will bring new games to the world's largest social game and online community for teenagers at 10 million monthly unique users. Remode, a UK-based development studio specializing in online and mobile games, is currently developing the first game for the Habbo social hub.
Read more
22 March 2012
Remode has been awarded £25,000 funding to develop a new game concept for the Turbulenz browser gaming platform.
"This funding will allow Remode to develop it's own IP, which is a great opportunity for an independent studio. We are really excited to be working with the Turbulenz team and their new platform, which will enable us to further enhance our position as a leading developer for browser and open platforms." - Ella Romanos, Remode MD
Prototype development will begin shortly, so expect announcements over the coming months!
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